![]() He left Monolith in 2002 with co-workers and co-founders Garrett Price and Bryan Bouwman to form HipSoft (later joined by Kevin Kilstrom from 2007 to 2014) and create family friendly games for the casual games market, most notably the Build-a-lot series. Another early creation of his is Galactic Battle, a sort of enriched variant on the classic Space Invaders that was included on Big Blue Disk #39 put out by Softdisk Publishing. The first game he was offered money for was Text Adventure Maker and even though this was cancelled it started Goble's professional game programming career. He started programming at age 12 after his first initial contact with computers, with his first real game made on a loaned Timex Sinclair in a month long spree. While in college, he worked as a Research Engineer at the school's department of technical communications and built up his programming skill. ![]() He was making games for profit even while working on a Bachelor's of Science degree in Computer Science at the University of Washington. He was interviewed by Tom "Mugwum" Bramwell in Bloody Interviews: History and his outside interests includes automobile modification, Disneyland, weather, and other computing topics. ![]() In his position of Vice President of Engineering, he oversaw the engineering, quality assurance and technical support divisions for Monolith. He also worked on Shogo: Mobile Armour Division, Gruntz, Get Medieval, The Operative: No One Lives Forever, Tex Atomic's Big Bot Battles, No One Lives Forever 2: A Spy in H.A.R.M.'s Way and Tron 2.0 while at Monolith. Goble is a programming god!" (a similar cheat exists in Claw). The game contains the cheat code "mpscorpio" or "mpgoble" that displays the message "Brian L. He is best known to the Blood community for his work as a coder on Blood II: The Chosen. Goble was a Monolith Productions engineer from its founding in 1994 until 2002. Specialties include lead engineering, game programming, project leadership, team management, product launches, game design and startups.- Scrum Alliance profileīrian L. Co-founder of two successful game companies (Monolith Productions and HipSoft) with a lead role in over 35 products in the AAA, casual and mobile markets-many of which went on to win awards or spawn sequels. Proven track record through a variety of experiences when it comes to programming, designing, managing and shipping products. "Accomplished lead engineer, game designer and entrepreneur in the game industry with over 20 years’ experience and a passion for developing and releasing great software. Notable Works: Windows Animation Package/32 Interests: Computers, vehicles/modifying, weather, Disneyland The game-play midi music added to version 1.5 and later of The Adventures Of MicroMan - Adventure 1: Crazy Computers appears to have been quite heavily influenced by the 1985 electro / hip-hop track Juice by The World Class Wreckin' Cru.Employers: Edmark, Monolith Productions, HipSoft, Glu Mobile, On a related note, I eventually rewrote WAP from scratch for Windows 95 and DirectX, called it WAP32, and it's the engine we used for Claw, Get Medieval, and Gruntz! :) Music I still get emails from people asking for more MicroMan adventures. When the six of us (the Monolith founding members) got together and created Monolith and The Monolith CD, one of the things we did was to create a special version of MicroMan with a rendered intro movie, pumped up sounds, and new music. This was a minor problem-I just called the game MicroMan. Alien Planet ran in 320x200 (in DOS) so when I brought the graphics over to Windows, the objects looked tiny in 640x480. I needed to create a demo game for my new engine so I stole some art from a DOS game I had been working on called Alien Planet. I decided to see what was possible, graphically, with Windows and proceeded to create "WAP" (Windows Animation Package) which was (as far as I know) one of the first 2D gaming engines (with flicker-free software sprites) created specifically for Windows. Back when Windows 3.0 had just come out, I had already written a nifty graphics engine for DOS and had made a few games with it that were published by SoftDisk.
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